Even if you do not read one of the many journals in detail, you can pick up the story from the environment itself.įourteen year old Manda spent many an hour with her friends obsessing over hastily written notes and diagrams. The characters you encounter are fully fleshed out, whether you meet them in person or are privy to their journal. Every inch of it is dripping in lovingly crafted detail. They recognized the potential of the story they had introduced in the first game, and the problems with plunking disconnected puzzles in a rich world.Īs a result, the story in Riven is tighter, more cohesive, and better paced. The creators learned their lessons from the first game. Where Myst revolutionized though, Riven aimed to perfect. It was the game that taught me world building could be so complex an entire out of game novel could be devoted to explaining the backstory. For those that do not know me, I am a bit of a Myst….fanatic…(see my terrible evidence below)įrom the day my twelve year self sat in front of my friend’s slick Windows 95 computer and clicked the linking book, I have been obsessed with all things Myst. If you do not know what Myst is… here…if you are too lazy to click the link, all you need to know is it was one of the best selling PC games of all time. For a natural narrative, puzzles that could actually be found in the natural world is the way to go.īut what about difficult puzzles? Those “aha” puzzles that involve finding patterns in constellations to find a passcode for a computer? Surely there is no way to make narrative and puzzles seem like one when they involve so many illogical steps. Attempts to make puzzles more natural usually involve making them simpler and more task based. This is fine, but there is always room to evolve. The rest is a suspension of disbelief on the player’s part. Ideally, the puzzles at minimum tie loosely with the theme. The very presence of puzzles in a narrative already is somewhat unnatural. At least the writer they brought on produced one of the halfway decent X-Men movies.ĭisclaimer: The opinions expressed in this article do not necessarily reflect the views of holy grail of escape room narrative is having a seamless integration of puzzles and story. Even if it leads to nothing more, at least we’ll have something new to add to the Myst collection. Myst fans should just be hoping and praying that the series itself turns out to be good. As I said, the series has a decent ending point. If this adaptation turns out to be any good, then maybe Cyan Worlds would consider making a new game. While the series had a pretty decent ending point, it doesn’t mean there’s not more to explore and see in the world of the series. It’s been a decade since the last new Myst game came out. There are already companion novels, but there’s a vast difference between a book and a series.Īll We Can Do Is Keep Our Fingers Crossed I mean, it’s not like more story focused stuff hasn’t already been made about Myst. That bloat could cause potentially cause a lot of issues. The only way to stretch that into a full-length series would be to add a whole lot of extra stuff. There’s certainly plenty of stuff to work with for a series, but realistically the bulk of what goes on in the Myst series is about the player solving puzzles. A decent portion of the five or so games in the series revolves around fixing this family’s problems. Unfortunately, every generation or two, this family produces greed-driven monsters. It follows a family that can link different worlds together using books. | Source: Steam Myst Is a Great Adventure, But Won’t Necessarily Make a Great Series Myst is a great adventure, but it’s not immediately apparent how well it’ll translate into a series. This is either a great idea or a terrible plan. The writer of X-Men: First Class is developing a series about one of the most classic puzzle games ever made. That’s right, Myst is about to be turned into a series. It looks like production companies are looking everywhere for the next hit–even at games like Myst. It probably has something to do with the perfect storm of The Witcher and The Sonic movie doing so well. Gaming adaptations have been insanely popular lately. While Myst is an excellent series with a great story, it’s not clear how well that will translate into a non-game adaptation.A series based on the games is reportedly being developed by the writer behind X-Men: First Class.Myst is a classic puzzle/adventure series which started in the early 90s.
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